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Based on kernel version 3.0.4. Page generated on 2011-10-03 22:07 EST.

1	  <title>Input/Output</title>
2	
3	  <para>The V4L2 API defines several different methods to read from or
4	write to a device. All drivers exchanging data with applications must
5	support at least one of them.</para>
6	
7	  <para>The classic I/O method using the <function>read()</function>
8	and <function>write()</function> function is automatically selected
9	after opening a V4L2 device. When the driver does not support this
10	method attempts to read or write will fail at any time.</para>
11	
12	  <para>Other methods must be negotiated. To select the streaming I/O
13	method with memory mapped or user buffers applications call the
14	&VIDIOC-REQBUFS; ioctl. The asynchronous I/O method is not defined
15	yet.</para>
16	
17	  <para>Video overlay can be considered another I/O method, although
18	the application does not directly receive the image data. It is
19	selected by initiating video overlay with the &VIDIOC-S-FMT; ioctl.
20	For more information see <xref linkend="overlay" />.</para>
21	
22	  <para>Generally exactly one I/O method, including overlay, is
23	associated with each file descriptor. The only exceptions are
24	applications not exchanging data with a driver ("panel applications",
25	see <xref linkend="open" />) and drivers permitting simultaneous video capturing
26	and overlay using the same file descriptor, for compatibility with V4L
27	and earlier versions of V4L2.</para>
28	
29	  <para><constant>VIDIOC_S_FMT</constant> and
30	<constant>VIDIOC_REQBUFS</constant> would permit this to some degree,
31	but for simplicity drivers need not support switching the I/O method
32	(after first switching away from read/write) other than by closing
33	and reopening the device.</para>
34	
35	  <para>The following sections describe the various I/O methods in
36	more detail.</para>
37	
38	  <section id="rw">
39	    <title>Read/Write</title>
40	
41	    <para>Input and output devices support the
42	<function>read()</function> and <function>write()</function> function,
43	respectively, when the <constant>V4L2_CAP_READWRITE</constant> flag in
44	the <structfield>capabilities</structfield> field of &v4l2-capability;
45	returned by the &VIDIOC-QUERYCAP; ioctl is set.</para>
46	
47	    <para>Drivers may need the CPU to copy the data, but they may also
48	support DMA to or from user memory, so this I/O method is not
49	necessarily less efficient than other methods merely exchanging buffer
50	pointers. It is considered inferior though because no meta-information
51	like frame counters or timestamps are passed. This information is
52	necessary to recognize frame dropping and to synchronize with other
53	data streams. However this is also the simplest I/O method, requiring
54	little or no setup to exchange data. It permits command line stunts
55	like this (the <application>vidctrl</application> tool is
56	fictitious):</para>
57	
58	    <informalexample>
59	      <screen>
60	&gt; vidctrl /dev/video --input=0 --format=YUYV --size=352x288
61	&gt; dd if=/dev/video of=myimage.422 bs=202752 count=1
62	</screen>
63	    </informalexample>
64	
65	    <para>To read from the device applications use the
66	&func-read; function, to write the &func-write; function.
67	Drivers must implement one I/O method if they
68	exchange data with applications, but it need not be this.<footnote>
69		<para>It would be desirable if applications could depend on
70	drivers supporting all I/O interfaces, but as much as the complex
71	memory mapping I/O can be inadequate for some devices we have no
72	reason to require this interface, which is most useful for simple
73	applications capturing still images.</para>
74	      </footnote> When reading or writing is supported, the driver
75	must also support the &func-select; and &func-poll;
76	function.<footnote>
77		<para>At the driver level <function>select()</function> and
78	<function>poll()</function> are the same, and
79	<function>select()</function> is too important to be optional.</para>
80	      </footnote></para>
81	  </section>
82	
83	  <section id="mmap">
84	    <title>Streaming I/O (Memory Mapping)</title>
85	
86	    <para>Input and output devices support this I/O method when the
87	<constant>V4L2_CAP_STREAMING</constant> flag in the
88	<structfield>capabilities</structfield> field of &v4l2-capability;
89	returned by the &VIDIOC-QUERYCAP; ioctl is set. There are two
90	streaming methods, to determine if the memory mapping flavor is
91	supported applications must call the &VIDIOC-REQBUFS; ioctl.</para>
92	
93	    <para>Streaming is an I/O method where only pointers to buffers
94	are exchanged between application and driver, the data itself is not
95	copied. Memory mapping is primarily intended to map buffers in device
96	memory into the application's address space. Device memory can be for
97	example the video memory on a graphics card with a video capture
98	add-on. However, being the most efficient I/O method available for a
99	long time, many other drivers support streaming as well, allocating
100	buffers in DMA-able main memory.</para>
101	
102	    <para>A driver can support many sets of buffers. Each set is
103	identified by a unique buffer type value. The sets are independent and
104	each set can hold a different type of data. To access different sets
105	at the same time different file descriptors must be used.<footnote>
106		<para>One could use one file descriptor and set the buffer
107	type field accordingly when calling &VIDIOC-QBUF; etc., but it makes
108	the <function>select()</function> function ambiguous. We also like the
109	clean approach of one file descriptor per logical stream. Video
110	overlay for example is also a logical stream, although the CPU is not
111	needed for continuous operation.</para>
112	      </footnote></para>
113	
114	    <para>To allocate device buffers applications call the
115	&VIDIOC-REQBUFS; ioctl with the desired number of buffers and buffer
116	type, for example <constant>V4L2_BUF_TYPE_VIDEO_CAPTURE</constant>.
117	This ioctl can also be used to change the number of buffers or to free
118	the allocated memory, provided none of the buffers are still
119	mapped.</para>
120	
121	    <para>Before applications can access the buffers they must map
122	them into their address space with the &func-mmap; function. The
123	location of the buffers in device memory can be determined with the
124	&VIDIOC-QUERYBUF; ioctl. In the single-planar API case, the
125	<structfield>m.offset</structfield> and <structfield>length</structfield>
126	returned in a &v4l2-buffer; are passed as sixth and second parameter to the
127	<function>mmap()</function> function. When using the multi-planar API,
128	struct &v4l2-buffer; contains an array of &v4l2-plane; structures, each
129	containing its own <structfield>m.offset</structfield> and
130	<structfield>length</structfield>. When using the multi-planar API, every
131	plane of every buffer has to be mapped separately, so the number of
132	calls to &func-mmap; should be equal to number of buffers times number of
133	planes in each buffer. The offset and length values must not be modified.
134	Remember, the buffers are allocated in physical memory, as opposed to virtual
135	memory, which can be swapped out to disk. Applications should free the buffers
136	as soon as possible with the &func-munmap; function.</para>
137	
138	    <example>
139	      <title>Mapping buffers in the single-planar API</title>
140	      <programlisting>
141	&v4l2-requestbuffers; reqbuf;
142	struct {
143		void *start;
144		size_t length;
145	} *buffers;
146	unsigned int i;
147	
148	memset(&amp;reqbuf, 0, sizeof(reqbuf));
149	reqbuf.type = V4L2_BUF_TYPE_VIDEO_CAPTURE;
150	reqbuf.memory = V4L2_MEMORY_MMAP;
151	reqbuf.count = 20;
152	
153	if (-1 == ioctl (fd, &VIDIOC-REQBUFS;, &amp;reqbuf)) {
154		if (errno == EINVAL)
155			printf("Video capturing or mmap-streaming is not supported\n");
156		else
157			perror("VIDIOC_REQBUFS");
158	
159		exit(EXIT_FAILURE);
160	}
161	
162	/* We want at least five buffers. */
163	
164	if (reqbuf.count &lt; 5) {
165		/* You may need to free the buffers here. */
166		printf("Not enough buffer memory\n");
167		exit(EXIT_FAILURE);
168	}
169	
170	buffers = calloc(reqbuf.count, sizeof(*buffers));
171	assert(buffers != NULL);
172	
173	for (i = 0; i &lt; reqbuf.count; i++) {
174		&v4l2-buffer; buffer;
175	
176		memset(&amp;buffer, 0, sizeof(buffer));
177		buffer.type = reqbuf.type;
178		buffer.memory = V4L2_MEMORY_MMAP;
179		buffer.index = i;
180	
181		if (-1 == ioctl (fd, &VIDIOC-QUERYBUF;, &amp;buffer)) {
182			perror("VIDIOC_QUERYBUF");
183			exit(EXIT_FAILURE);
184		}
185	
186		buffers[i].length = buffer.length; /* remember for munmap() */
187	
188		buffers[i].start = mmap(NULL, buffer.length,
189					PROT_READ | PROT_WRITE, /* recommended */
190					MAP_SHARED,             /* recommended */
191					fd, buffer.m.offset);
192	
193		if (MAP_FAILED == buffers[i].start) {
194			/* If you do not exit here you should unmap() and free()
195			   the buffers mapped so far. */
196			perror("mmap");
197			exit(EXIT_FAILURE);
198		}
199	}
200	
201	/* Cleanup. */
202	
203	for (i = 0; i &lt; reqbuf.count; i++)
204		munmap(buffers[i].start, buffers[i].length);
205	      </programlisting>
206	    </example>
207	
208	    <example>
209	      <title>Mapping buffers in the multi-planar API</title>
210	      <programlisting>
211	&v4l2-requestbuffers; reqbuf;
212	/* Our current format uses 3 planes per buffer */
213	#define FMT_NUM_PLANES = 3;
214	
215	struct {
216		void *start[FMT_NUM_PLANES];
217		size_t length[FMT_NUM_PLANES];
218	} *buffers;
219	unsigned int i, j;
220	
221	memset(&amp;reqbuf, 0, sizeof(reqbuf));
222	reqbuf.type = V4L2_BUF_TYPE_VIDEO_CAPTURE_MPLANE;
223	reqbuf.memory = V4L2_MEMORY_MMAP;
224	reqbuf.count = 20;
225	
226	if (ioctl(fd, &VIDIOC-REQBUFS;, &amp;reqbuf) &lt; 0) {
227		if (errno == EINVAL)
228			printf("Video capturing or mmap-streaming is not supported\n");
229		else
230			perror("VIDIOC_REQBUFS");
231	
232		exit(EXIT_FAILURE);
233	}
234	
235	/* We want at least five buffers. */
236	
237	if (reqbuf.count &lt; 5) {
238		/* You may need to free the buffers here. */
239		printf("Not enough buffer memory\n");
240		exit(EXIT_FAILURE);
241	}
242	
243	buffers = calloc(reqbuf.count, sizeof(*buffers));
244	assert(buffers != NULL);
245	
246	for (i = 0; i &lt; reqbuf.count; i++) {
247		&v4l2-buffer; buffer;
248		&v4l2-plane; planes[FMT_NUM_PLANES];
249	
250		memset(&amp;buffer, 0, sizeof(buffer));
251		buffer.type = reqbuf.type;
252		buffer.memory = V4L2_MEMORY_MMAP;
253		buffer.index = i;
254		/* length in struct v4l2_buffer in multi-planar API stores the size
255		 * of planes array. */
256		buffer.length = FMT_NUM_PLANES;
257		buffer.m.planes = planes;
258	
259		if (ioctl(fd, &VIDIOC-QUERYBUF;, &amp;buffer) &lt; 0) {
260			perror("VIDIOC_QUERYBUF");
261			exit(EXIT_FAILURE);
262		}
263	
264		/* Every plane has to be mapped separately */
265		for (j = 0; j &lt; FMT_NUM_PLANES; j++) {
266			buffers[i].length[j] = buffer.m.planes[j].length; /* remember for munmap() */
267	
268			buffers[i].start[j] = mmap(NULL, buffer.m.planes[j].length,
269					 PROT_READ | PROT_WRITE, /* recommended */
270					 MAP_SHARED,             /* recommended */
271					 fd, buffer.m.planes[j].m.offset);
272	
273			if (MAP_FAILED == buffers[i].start[j]) {
274				/* If you do not exit here you should unmap() and free()
275				   the buffers and planes mapped so far. */
276				perror("mmap");
277				exit(EXIT_FAILURE);
278			}
279		}
280	}
281	
282	/* Cleanup. */
283	
284	for (i = 0; i &lt; reqbuf.count; i++)
285		for (j = 0; j &lt; FMT_NUM_PLANES; j++)
286			munmap(buffers[i].start[j], buffers[i].length[j]);
287	      </programlisting>
288	    </example>
289	
290	    <para>Conceptually streaming drivers maintain two buffer queues, an incoming
291	and an outgoing queue. They separate the synchronous capture or output
292	operation locked to a video clock from the application which is
293	subject to random disk or network delays and preemption by
294	other processes, thereby reducing the probability of data loss.
295	The queues are organized as FIFOs, buffers will be
296	output in the order enqueued in the incoming FIFO, and were
297	captured in the order dequeued from the outgoing FIFO.</para>
298	
299	    <para>The driver may require a minimum number of buffers enqueued
300	at all times to function, apart of this no limit exists on the number
301	of buffers applications can enqueue in advance, or dequeue and
302	process. They can also enqueue in a different order than buffers have
303	been dequeued, and the driver can <emphasis>fill</emphasis> enqueued
304	<emphasis>empty</emphasis> buffers in any order. <footnote>
305		<para>Random enqueue order permits applications processing
306	images out of order (such as video codecs) to return buffers earlier,
307	reducing the probability of data loss. Random fill order allows
308	drivers to reuse buffers on a LIFO-basis, taking advantage of caches
309	holding scatter-gather lists and the like.</para>
310	      </footnote> The index number of a buffer (&v4l2-buffer;
311	<structfield>index</structfield>) plays no role here, it only
312	identifies the buffer.</para>
313	
314	    <para>Initially all mapped buffers are in dequeued state,
315	inaccessible by the driver. For capturing applications it is customary
316	to first enqueue all mapped buffers, then to start capturing and enter
317	the read loop. Here the application waits until a filled buffer can be
318	dequeued, and re-enqueues the buffer when the data is no longer
319	needed. Output applications fill and enqueue buffers, when enough
320	buffers are stacked up the output is started with
321	<constant>VIDIOC_STREAMON</constant>. In the write loop, when
322	the application runs out of free buffers, it must wait until an empty
323	buffer can be dequeued and reused.</para>
324	
325	    <para>To enqueue and dequeue a buffer applications use the
326	&VIDIOC-QBUF; and &VIDIOC-DQBUF; ioctl. The status of a buffer being
327	mapped, enqueued, full or empty can be determined at any time using the
328	&VIDIOC-QUERYBUF; ioctl. Two methods exist to suspend execution of the
329	application until one or more buffers can be dequeued. By default
330	<constant>VIDIOC_DQBUF</constant> blocks when no buffer is in the
331	outgoing queue. When the <constant>O_NONBLOCK</constant> flag was
332	given to the &func-open; function, <constant>VIDIOC_DQBUF</constant>
333	returns immediately with an &EAGAIN; when no buffer is available. The
334	&func-select; or &func-poll; function are always available.</para>
335	
336	    <para>To start and stop capturing or output applications call the
337	&VIDIOC-STREAMON; and &VIDIOC-STREAMOFF; ioctl. Note
338	<constant>VIDIOC_STREAMOFF</constant> removes all buffers from both
339	queues as a side effect. Since there is no notion of doing anything
340	"now" on a multitasking system, if an application needs to synchronize
341	with another event it should examine the &v4l2-buffer;
342	<structfield>timestamp</structfield> of captured buffers, or set the
343	field before enqueuing buffers for output.</para>
344	
345	    <para>Drivers implementing memory mapping I/O must
346	support the <constant>VIDIOC_REQBUFS</constant>,
347	<constant>VIDIOC_QUERYBUF</constant>,
348	<constant>VIDIOC_QBUF</constant>, <constant>VIDIOC_DQBUF</constant>,
349	<constant>VIDIOC_STREAMON</constant> and
350	<constant>VIDIOC_STREAMOFF</constant> ioctl, the
351	<function>mmap()</function>, <function>munmap()</function>,
352	<function>select()</function> and <function>poll()</function>
353	function.<footnote>
354		<para>At the driver level <function>select()</function> and
355	<function>poll()</function> are the same, and
356	<function>select()</function> is too important to be optional. The
357	rest should be evident.</para>
358	      </footnote></para>
359	
360	    <para>[capture example]</para>
361	
362	  </section>
363	
364	  <section id="userp">
365	    <title>Streaming I/O (User Pointers)</title>
366	
367	    <para>Input and output devices support this I/O method when the
368	<constant>V4L2_CAP_STREAMING</constant> flag in the
369	<structfield>capabilities</structfield> field of &v4l2-capability;
370	returned by the &VIDIOC-QUERYCAP; ioctl is set. If the particular user
371	pointer method (not only memory mapping) is supported must be
372	determined by calling the &VIDIOC-REQBUFS; ioctl.</para>
373	
374	    <para>This I/O method combines advantages of the read/write and
375	memory mapping methods. Buffers (planes) are allocated by the application
376	itself, and can reside for example in virtual or shared memory. Only
377	pointers to data are exchanged, these pointers and meta-information
378	are passed in &v4l2-buffer; (or in &v4l2-plane; in the multi-planar API case).
379	The driver must be switched into user pointer I/O mode by calling the
380	&VIDIOC-REQBUFS; with the desired buffer type. No buffers (planes) are allocated
381	beforehand, consequently they are not indexed and cannot be queried like mapped
382	buffers with the <constant>VIDIOC_QUERYBUF</constant> ioctl.</para>
383	
384	    <example>
385	      <title>Initiating streaming I/O with user pointers</title>
386	
387	      <programlisting>
388	&v4l2-requestbuffers; reqbuf;
389	
390	memset (&amp;reqbuf, 0, sizeof (reqbuf));
391	reqbuf.type = V4L2_BUF_TYPE_VIDEO_CAPTURE;
392	reqbuf.memory = V4L2_MEMORY_USERPTR;
393	
394	if (ioctl (fd, &VIDIOC-REQBUFS;, &amp;reqbuf) == -1) {
395		if (errno == EINVAL)
396			printf ("Video capturing or user pointer streaming is not supported\n");
397		else
398			perror ("VIDIOC_REQBUFS");
399	
400		exit (EXIT_FAILURE);
401	}
402	      </programlisting>
403	    </example>
404	
405	    <para>Buffer (plane) addresses and sizes are passed on the fly with the
406	&VIDIOC-QBUF; ioctl. Although buffers are commonly cycled,
407	applications can pass different addresses and sizes at each
408	<constant>VIDIOC_QBUF</constant> call. If required by the hardware the
409	driver swaps memory pages within physical memory to create a
410	continuous area of memory. This happens transparently to the
411	application in the virtual memory subsystem of the kernel. When buffer
412	pages have been swapped out to disk they are brought back and finally
413	locked in physical memory for DMA.<footnote>
414		<para>We expect that frequently used buffers are typically not
415	swapped out. Anyway, the process of swapping, locking or generating
416	scatter-gather lists may be time consuming. The delay can be masked by
417	the depth of the incoming buffer queue, and perhaps by maintaining
418	caches assuming a buffer will be soon enqueued again. On the other
419	hand, to optimize memory usage drivers can limit the number of buffers
420	locked in advance and recycle the most recently used buffers first. Of
421	course, the pages of empty buffers in the incoming queue need not be
422	saved to disk. Output buffers must be saved on the incoming and
423	outgoing queue because an application may share them with other
424	processes.</para>
425	      </footnote></para>
426	
427	    <para>Filled or displayed buffers are dequeued with the
428	&VIDIOC-DQBUF; ioctl. The driver can unlock the memory pages at any
429	time between the completion of the DMA and this ioctl. The memory is
430	also unlocked when &VIDIOC-STREAMOFF; is called, &VIDIOC-REQBUFS;, or
431	when the device is closed. Applications must take care not to free
432	buffers without dequeuing. For once, the buffers remain locked until
433	further, wasting physical memory. Second the driver will not be
434	notified when the memory is returned to the application's free list
435	and subsequently reused for other purposes, possibly completing the
436	requested DMA and overwriting valuable data.</para>
437	
438	    <para>For capturing applications it is customary to enqueue a
439	number of empty buffers, to start capturing and enter the read loop.
440	Here the application waits until a filled buffer can be dequeued, and
441	re-enqueues the buffer when the data is no longer needed. Output
442	applications fill and enqueue buffers, when enough buffers are stacked
443	up output is started. In the write loop, when the application
444	runs out of free buffers it must wait until an empty buffer can be
445	dequeued and reused. Two methods exist to suspend execution of the
446	application until one or more buffers can be dequeued. By default
447	<constant>VIDIOC_DQBUF</constant> blocks when no buffer is in the
448	outgoing queue. When the <constant>O_NONBLOCK</constant> flag was
449	given to the &func-open; function, <constant>VIDIOC_DQBUF</constant>
450	returns immediately with an &EAGAIN; when no buffer is available. The
451	&func-select; or &func-poll; function are always available.</para>
452	
453	    <para>To start and stop capturing or output applications call the
454	&VIDIOC-STREAMON; and &VIDIOC-STREAMOFF; ioctl. Note
455	<constant>VIDIOC_STREAMOFF</constant> removes all buffers from both
456	queues and unlocks all buffers as a side effect. Since there is no
457	notion of doing anything "now" on a multitasking system, if an
458	application needs to synchronize with another event it should examine
459	the &v4l2-buffer; <structfield>timestamp</structfield> of captured
460	buffers, or set the field before enqueuing buffers for output.</para>
461	
462	    <para>Drivers implementing user pointer I/O must
463	support the <constant>VIDIOC_REQBUFS</constant>,
464	<constant>VIDIOC_QBUF</constant>, <constant>VIDIOC_DQBUF</constant>,
465	<constant>VIDIOC_STREAMON</constant> and
466	<constant>VIDIOC_STREAMOFF</constant> ioctl, the
467	<function>select()</function> and <function>poll()</function> function.<footnote>
468		<para>At the driver level <function>select()</function> and
469	<function>poll()</function> are the same, and
470	<function>select()</function> is too important to be optional. The
471	rest should be evident.</para>
472	      </footnote></para>
473	  </section>
474	
475	  <section id="async">
476	    <title>Asynchronous I/O</title>
477	
478	    <para>This method is not defined yet.</para>
479	  </section>
480	
481	  <section id="buffer">
482	    <title>Buffers</title>
483	
484	    <para>A buffer contains data exchanged by application and
485	driver using one of the Streaming I/O methods. In the multi-planar API, the
486	data is held in planes, while the buffer structure acts as a container
487	for the planes. Only pointers to buffers (planes) are exchanged, the data
488	itself is not copied. These pointers, together with meta-information like
489	timestamps or field parity, are stored in a struct
490	<structname>v4l2_buffer</structname>, argument to
491	the &VIDIOC-QUERYBUF;, &VIDIOC-QBUF; and &VIDIOC-DQBUF; ioctl.
492	In the multi-planar API, some plane-specific members of struct
493	<structname>v4l2_buffer</structname>, such as pointers and sizes for each
494	plane, are stored in struct <structname>v4l2_plane</structname> instead.
495	In that case, struct <structname>v4l2_buffer</structname> contains an array of
496	plane structures.</para>
497	
498	      <para>Nominally timestamps refer to the first data byte transmitted.
499	In practice however the wide range of hardware covered by the V4L2 API
500	limits timestamp accuracy. Often an interrupt routine will
501	sample the system clock shortly after the field or frame was stored
502	completely in memory. So applications must expect a constant
503	difference up to one field or frame period plus a small (few scan
504	lines) random error. The delay and error can be much
505	larger due to compression or transmission over an external bus when
506	the frames are not properly stamped by the sender. This is frequently
507	the case with USB cameras. Here timestamps refer to the instant the
508	field or frame was received by the driver, not the capture time. These
509	devices identify by not enumerating any video standards, see <xref
510	linkend="standard" />.</para>
511	
512	      <para>Similar limitations apply to output timestamps. Typically
513	the video hardware locks to a clock controlling the video timing, the
514	horizontal and vertical synchronization pulses. At some point in the
515	line sequence, possibly the vertical blanking, an interrupt routine
516	samples the system clock, compares against the timestamp and programs
517	the hardware to repeat the previous field or frame, or to display the
518	buffer contents.</para>
519	
520	      <para>Apart of limitations of the video device and natural
521	inaccuracies of all clocks, it should be noted system time itself is
522	not perfectly stable. It can be affected by power saving cycles,
523	warped to insert leap seconds, or even turned back or forth by the
524	system administrator affecting long term measurements. <footnote>
525		  <para>Since no other Linux multimedia
526	API supports unadjusted time it would be foolish to introduce here. We
527	must use a universally supported clock to synchronize different media,
528	hence time of day.</para>
529		</footnote></para>
530	
531	    <table frame="none" pgwide="1" id="v4l2-buffer">
532	      <title>struct <structname>v4l2_buffer</structname></title>
533	      <tgroup cols="4">
534		&cs-ustr;
535		<tbody valign="top">
536		  <row>
537		    <entry>__u32</entry>
538		    <entry><structfield>index</structfield></entry>
539		    <entry></entry>
540		    <entry>Number of the buffer, set by the application. This
541	field is only used for <link linkend="mmap">memory mapping</link> I/O
542	and can range from zero to the number of buffers allocated
543	with the &VIDIOC-REQBUFS; ioctl (&v4l2-requestbuffers; <structfield>count</structfield>) minus one.</entry>
544		  </row>
545		  <row>
546		    <entry>&v4l2-buf-type;</entry>
547		    <entry><structfield>type</structfield></entry>
548		    <entry></entry>
549		    <entry>Type of the buffer, same as &v4l2-format;
550	<structfield>type</structfield> or &v4l2-requestbuffers;
551	<structfield>type</structfield>, set by the application.</entry>
552		  </row>
553		  <row>
554		    <entry>__u32</entry>
555		    <entry><structfield>bytesused</structfield></entry>
556		    <entry></entry>
557		    <entry>The number of bytes occupied by the data in the
558	buffer. It depends on the negotiated data format and may change with
559	each buffer for compressed variable size data like JPEG images.
560	Drivers must set this field when <structfield>type</structfield>
561	refers to an input stream, applications when an output stream.</entry>
562		  </row>
563		  <row>
564		    <entry>__u32</entry>
565		    <entry><structfield>flags</structfield></entry>
566		    <entry></entry>
567		    <entry>Flags set by the application or driver, see <xref
568	linkend="buffer-flags" />.</entry>
569		  </row>
570		  <row>
571		    <entry>&v4l2-field;</entry>
572		    <entry><structfield>field</structfield></entry>
573		    <entry></entry>
574		    <entry>Indicates the field order of the image in the
575	buffer, see <xref linkend="v4l2-field" />. This field is not used when
576	the buffer contains VBI data. Drivers must set it when
577	<structfield>type</structfield> refers to an input stream,
578	applications when an output stream.</entry>
579		  </row>
580		  <row>
581		    <entry>struct timeval</entry>
582		    <entry><structfield>timestamp</structfield></entry>
583		    <entry></entry>
584		    <entry><para>For input streams this is the
585	system time (as returned by the <function>gettimeofday()</function>
586	function) when the first data byte was captured. For output streams
587	the data will not be displayed before this time, secondary to the
588	nominal frame rate determined by the current video standard in
589	enqueued order. Applications can for example zero this field to
590	display frames as soon as possible. The driver stores the time at
591	which the first data byte was actually sent out in the
592	<structfield>timestamp</structfield> field. This permits
593	applications to monitor the drift between the video and system
594	clock.</para></entry>
595		  </row>
596		  <row>
597		    <entry>&v4l2-timecode;</entry>
598		    <entry><structfield>timecode</structfield></entry>
599		    <entry></entry>
600		    <entry>When <structfield>type</structfield> is
601	<constant>V4L2_BUF_TYPE_VIDEO_CAPTURE</constant> and the
602	<constant>V4L2_BUF_FLAG_TIMECODE</constant> flag is set in
603	<structfield>flags</structfield>, this structure contains a frame
604	timecode. In <link linkend="v4l2-field">V4L2_FIELD_ALTERNATE</link>
605	mode the top and bottom field contain the same timecode.
606	Timecodes are intended to help video editing and are typically recorded on
607	video tapes, but also embedded in compressed formats like MPEG. This
608	field is independent of the <structfield>timestamp</structfield> and
609	<structfield>sequence</structfield> fields.</entry>
610		  </row>
611		  <row>
612		    <entry>__u32</entry>
613		    <entry><structfield>sequence</structfield></entry>
614		    <entry></entry>
615		    <entry>Set by the driver, counting the frames in the
616	sequence.</entry>
617		  </row>
618		  <row>
619		    <entry spanname="hspan"><para>In <link
620	linkend="v4l2-field">V4L2_FIELD_ALTERNATE</link> mode the top and
621	bottom field have the same sequence number. The count starts at zero
622	and includes dropped or repeated frames. A dropped frame was received
623	by an input device but could not be stored due to lack of free buffer
624	space. A repeated frame was displayed again by an output device
625	because the application did not pass new data in
626	time.</para><para>Note this may count the frames received
627	e.g. over USB, without taking into account the frames dropped by the
628	remote hardware due to limited compression throughput or bus
629	bandwidth. These devices identify by not enumerating any video
630	standards, see <xref linkend="standard" />.</para></entry>
631		  </row>
632		  <row>
633		    <entry>&v4l2-memory;</entry>
634		    <entry><structfield>memory</structfield></entry>
635		    <entry></entry>
636		    <entry>This field must be set by applications and/or drivers
637	in accordance with the selected I/O method.</entry>
638		  </row>
639		  <row>
640		    <entry>union</entry>
641		    <entry><structfield>m</structfield></entry>
642		  </row>
643		  <row>
644		    <entry></entry>
645		    <entry>__u32</entry>
646		    <entry><structfield>offset</structfield></entry>
647		    <entry>For the single-planar API and when
648	<structfield>memory</structfield> is <constant>V4L2_MEMORY_MMAP</constant> this
649	is the offset of the buffer from the start of the device memory. The value is
650	returned by the driver and apart of serving as parameter to the &func-mmap;
651	function not useful for applications. See <xref linkend="mmap" /> for details
652		  </entry>
653		  </row>
654		  <row>
655		    <entry></entry>
656		    <entry>unsigned long</entry>
657		    <entry><structfield>userptr</structfield></entry>
658		    <entry>For the single-planar API and when
659	<structfield>memory</structfield> is <constant>V4L2_MEMORY_USERPTR</constant>
660	this is a pointer to the buffer (casted to unsigned long type) in virtual
661	memory, set by the application. See <xref linkend="userp" /> for details.
662		    </entry>
663		  </row>
664		  <row>
665		    <entry></entry>
666		    <entry>struct v4l2_plane</entry>
667		    <entry><structfield>*planes</structfield></entry>
668		    <entry>When using the multi-planar API, contains a userspace pointer
669		    to an array of &v4l2-plane;. The size of the array should be put
670		    in the <structfield>length</structfield> field of this
671		    <structname>v4l2_buffer</structname> structure.</entry>
672		  </row>
673		  <row>
674		    <entry>__u32</entry>
675		    <entry><structfield>length</structfield></entry>
676		    <entry></entry>
677		    <entry>Size of the buffer (not the payload) in bytes for the
678		    single-planar API. For the multi-planar API should contain the
679		    number of elements in the <structfield>planes</structfield> array.
680		    </entry>
681		  </row>
682		  <row>
683		    <entry>__u32</entry>
684		    <entry><structfield>input</structfield></entry>
685		    <entry></entry>
686		    <entry>Some video capture drivers support rapid and
687	synchronous video input changes, a function useful for example in
688	video surveillance applications. For this purpose applications set the
689	<constant>V4L2_BUF_FLAG_INPUT</constant> flag, and this field to the
690	number of a video input as in &v4l2-input; field
691	<structfield>index</structfield>.</entry>
692		  </row>
693		  <row>
694		    <entry>__u32</entry>
695		    <entry><structfield>reserved</structfield></entry>
696		    <entry></entry>
697		    <entry>A place holder for future extensions and custom
698	(driver defined) buffer types
699	<constant>V4L2_BUF_TYPE_PRIVATE</constant> and higher. Applications
700	should set this to 0.</entry>
701		  </row>
702		</tbody>
703	      </tgroup>
704	    </table>
705	
706	    <table frame="none" pgwide="1" id="v4l2-plane">
707	      <title>struct <structname>v4l2_plane</structname></title>
708	      <tgroup cols="4">
709	        &cs-ustr;
710		<tbody valign="top">
711		  <row>
712		    <entry>__u32</entry>
713		    <entry><structfield>bytesused</structfield></entry>
714		    <entry></entry>
715		    <entry>The number of bytes occupied by data in the plane
716		    (its payload).</entry>
717		  </row>
718		  <row>
719		    <entry>__u32</entry>
720		    <entry><structfield>length</structfield></entry>
721		    <entry></entry>
722		    <entry>Size in bytes of the plane (not its payload).</entry>
723		  </row>
724		  <row>
725		    <entry>union</entry>
726		    <entry><structfield>m</structfield></entry>
727		    <entry></entry>
728		    <entry></entry>
729		  </row>
730		  <row>
731		    <entry></entry>
732		    <entry>__u32</entry>
733		    <entry><structfield>mem_offset</structfield></entry>
734		    <entry>When the memory type in the containing &v4l2-buffer; is
735		      <constant>V4L2_MEMORY_MMAP</constant>, this is the value that
736		      should be passed to &func-mmap;, similar to the
737		      <structfield>offset</structfield> field in &v4l2-buffer;.</entry>
738		  </row>
739		  <row>
740		    <entry></entry>
741		    <entry>__unsigned long</entry>
742		    <entry><structfield>userptr</structfield></entry>
743		    <entry>When the memory type in the containing &v4l2-buffer; is
744		      <constant>V4L2_MEMORY_USERPTR</constant>, this is a userspace
745		      pointer to the memory allocated for this plane by an application.
746		      </entry>
747		  </row>
748		  <row>
749		    <entry>__u32</entry>
750		    <entry><structfield>data_offset</structfield></entry>
751		    <entry></entry>
752		    <entry>Offset in bytes to video data in the plane, if applicable.
753		    </entry>
754		  </row>
755		  <row>
756		    <entry>__u32</entry>
757		    <entry><structfield>reserved[11]</structfield></entry>
758		    <entry></entry>
759		    <entry>Reserved for future use. Should be zeroed by an
760		    application.</entry>
761		  </row>
762		</tbody>
763	      </tgroup>
764	    </table>
765	
766	    <table frame="none" pgwide="1" id="v4l2-buf-type">
767	      <title>enum v4l2_buf_type</title>
768	      <tgroup cols="3">
769		&cs-def;
770		<tbody valign="top">
771		  <row>
772		    <entry><constant>V4L2_BUF_TYPE_VIDEO_CAPTURE</constant></entry>
773		    <entry>1</entry>
774		    <entry>Buffer of a single-planar video capture stream, see <xref
775			linkend="capture" />.</entry>
776		  </row>
777		  <row>
778		    <entry><constant>V4L2_BUF_TYPE_VIDEO_CAPTURE_MPLANE</constant>
779		    </entry>
780		    <entry>9</entry>
781		    <entry>Buffer of a multi-planar video capture stream, see <xref
782			linkend="capture" />.</entry>
783		  </row>
784		  <row>
785		    <entry><constant>V4L2_BUF_TYPE_VIDEO_OUTPUT</constant></entry>
786		    <entry>2</entry>
787		    <entry>Buffer of a single-planar video output stream, see <xref
788			linkend="output" />.</entry>
789		  </row>
790		  <row>
791		    <entry><constant>V4L2_BUF_TYPE_VIDEO_OUTPUT_MPLANE</constant>
792		    </entry>
793		    <entry>10</entry>
794		    <entry>Buffer of a multi-planar video output stream, see <xref
795			linkend="output" />.</entry>
796		  </row>
797		  <row>
798		    <entry><constant>V4L2_BUF_TYPE_VIDEO_OVERLAY</constant></entry>
799		    <entry>3</entry>
800		    <entry>Buffer for video overlay, see <xref linkend="overlay" />.</entry>
801		  </row>
802		  <row>
803		    <entry><constant>V4L2_BUF_TYPE_VBI_CAPTURE</constant></entry>
804		    <entry>4</entry>
805		    <entry>Buffer of a raw VBI capture stream, see <xref
806			linkend="raw-vbi" />.</entry>
807		  </row>
808		  <row>
809		    <entry><constant>V4L2_BUF_TYPE_VBI_OUTPUT</constant></entry>
810		    <entry>5</entry>
811		    <entry>Buffer of a raw VBI output stream, see <xref
812			linkend="raw-vbi" />.</entry>
813		  </row>
814		  <row>
815		    <entry><constant>V4L2_BUF_TYPE_SLICED_VBI_CAPTURE</constant></entry>
816		    <entry>6</entry>
817		    <entry>Buffer of a sliced VBI capture stream, see <xref
818			linkend="sliced" />.</entry>
819		  </row>
820		  <row>
821		    <entry><constant>V4L2_BUF_TYPE_SLICED_VBI_OUTPUT</constant></entry>
822		    <entry>7</entry>
823		    <entry>Buffer of a sliced VBI output stream, see <xref
824			linkend="sliced" />.</entry>
825		  </row>
826		  <row>
827		    <entry><constant>V4L2_BUF_TYPE_VIDEO_OUTPUT_OVERLAY</constant></entry>
828		    <entry>8</entry>
829		    <entry>Buffer for video output overlay (OSD), see <xref
830			linkend="osd" />. Status: <link
831	linkend="experimental">Experimental</link>.</entry>
832		  </row>
833		  <row>
834		    <entry><constant>V4L2_BUF_TYPE_PRIVATE</constant></entry>
835		    <entry>0x80</entry>
836		  <entry>This and higher values are reserved for custom
837	(driver defined) buffer types.</entry>
838		  </row>
839		</tbody>
840	      </tgroup>
841	    </table>
842	
843	    <table frame="none" pgwide="1" id="buffer-flags">
844	      <title>Buffer Flags</title>
845	      <tgroup cols="3">
846		&cs-def;
847		<tbody valign="top">
848		  <row>
849		    <entry><constant>V4L2_BUF_FLAG_MAPPED</constant></entry>
850		    <entry>0x0001</entry>
851		    <entry>The buffer resides in device memory and has been mapped
852	into the application's address space, see <xref linkend="mmap" /> for details.
853	Drivers set or clear this flag when the
854	<link linkend="vidioc-querybuf">VIDIOC_QUERYBUF</link>, <link
855		  linkend="vidioc-qbuf">VIDIOC_QBUF</link> or <link
856		  linkend="vidioc-qbuf">VIDIOC_DQBUF</link> ioctl is called. Set by the driver.</entry>
857		  </row>
858		  <row>
859		    <entry><constant>V4L2_BUF_FLAG_QUEUED</constant></entry>
860		    <entry>0x0002</entry>
861		  <entry>Internally drivers maintain two buffer queues, an
862	incoming and outgoing queue. When this flag is set, the buffer is
863	currently on the incoming queue. It automatically moves to the
864	outgoing queue after the buffer has been filled (capture devices) or
865	displayed (output devices). Drivers set or clear this flag when the
866	<constant>VIDIOC_QUERYBUF</constant> ioctl is called. After
867	(successful) calling the <constant>VIDIOC_QBUF </constant>ioctl it is
868	always set and after <constant>VIDIOC_DQBUF</constant> always
869	cleared.</entry>
870		  </row>
871		  <row>
872		    <entry><constant>V4L2_BUF_FLAG_DONE</constant></entry>
873		    <entry>0x0004</entry>
874		    <entry>When this flag is set, the buffer is currently on
875	the outgoing queue, ready to be dequeued from the driver. Drivers set
876	or clear this flag when the <constant>VIDIOC_QUERYBUF</constant> ioctl
877	is called. After calling the <constant>VIDIOC_QBUF</constant> or
878	<constant>VIDIOC_DQBUF</constant> it is always cleared. Of course a
879	buffer cannot be on both queues at the same time, the
880	<constant>V4L2_BUF_FLAG_QUEUED</constant> and
881	<constant>V4L2_BUF_FLAG_DONE</constant> flag are mutually exclusive.
882	They can be both cleared however, then the buffer is in "dequeued"
883	state, in the application domain to say so.</entry>
884		  </row>
885		  <row>
886		    <entry><constant>V4L2_BUF_FLAG_ERROR</constant></entry>
887		    <entry>0x0040</entry>
888		    <entry>When this flag is set, the buffer has been dequeued
889		    successfully, although the data might have been corrupted.
890		    This is recoverable, streaming may continue as normal and
891		    the buffer may be reused normally.
892		    Drivers set this flag when the <constant>VIDIOC_DQBUF</constant>
893		    ioctl is called.</entry>
894		  </row>
895		  <row>
896		    <entry><constant>V4L2_BUF_FLAG_KEYFRAME</constant></entry>
897		    <entry>0x0008</entry>
898		  <entry>Drivers set or clear this flag when calling the
899	<constant>VIDIOC_DQBUF</constant> ioctl. It may be set by video
900	capture devices when the buffer contains a compressed image which is a
901	key frame (or field), &ie; can be decompressed on its own.</entry>
902		  </row>
903		  <row>
904		    <entry><constant>V4L2_BUF_FLAG_PFRAME</constant></entry>
905		    <entry>0x0010</entry>
906		    <entry>Similar to <constant>V4L2_BUF_FLAG_KEYFRAME</constant>
907	this flags predicted frames or fields which contain only differences to a
908	previous key frame.</entry>
909		  </row>
910		  <row>
911		    <entry><constant>V4L2_BUF_FLAG_BFRAME</constant></entry>
912		    <entry>0x0020</entry>
913		    <entry>Similar to <constant>V4L2_BUF_FLAG_PFRAME</constant>
914		this is a bidirectional predicted frame or field. [ooc tbd]</entry>
915		  </row>
916		  <row>
917		    <entry><constant>V4L2_BUF_FLAG_TIMECODE</constant></entry>
918		    <entry>0x0100</entry>
919		    <entry>The <structfield>timecode</structfield> field is valid.
920	Drivers set or clear this flag when the <constant>VIDIOC_DQBUF</constant>
921	ioctl is called.</entry>
922		  </row>
923		  <row>
924		    <entry><constant>V4L2_BUF_FLAG_INPUT</constant></entry>
925		    <entry>0x0200</entry>
926		    <entry>The <structfield>input</structfield> field is valid.
927	Applications set or clear this flag before calling the
928	<constant>VIDIOC_QBUF</constant> ioctl.</entry>
929		  </row>
930		</tbody>
931	      </tgroup>
932	    </table>
933	
934	    <table pgwide="1" frame="none" id="v4l2-memory">
935	      <title>enum v4l2_memory</title>
936	      <tgroup cols="3">
937		&cs-def;
938		<tbody valign="top">
939		  <row>
940		    <entry><constant>V4L2_MEMORY_MMAP</constant></entry>
941		    <entry>1</entry>
942		    <entry>The buffer is used for <link linkend="mmap">memory
943	mapping</link> I/O.</entry>
944		  </row>
945		  <row>
946		    <entry><constant>V4L2_MEMORY_USERPTR</constant></entry>
947		    <entry>2</entry>
948		    <entry>The buffer is used for <link linkend="userp">user
949	pointer</link> I/O.</entry>
950		  </row>
951		  <row>
952		    <entry><constant>V4L2_MEMORY_OVERLAY</constant></entry>
953		    <entry>3</entry>
954		    <entry>[to do]</entry>
955		  </row>
956		</tbody>
957	      </tgroup>
958	    </table>
959	
960	    <section>
961	      <title>Timecodes</title>
962	
963	      <para>The <structname>v4l2_timecode</structname> structure is
964	designed to hold a <xref linkend="smpte12m" /> or similar timecode.
965	(struct <structname>timeval</structname> timestamps are stored in
966	&v4l2-buffer; field <structfield>timestamp</structfield>.)</para>
967	
968	      <table frame="none" pgwide="1" id="v4l2-timecode">
969		<title>struct <structname>v4l2_timecode</structname></title>
970		<tgroup cols="3">
971		  &cs-str;
972		  <tbody valign="top">
973		    <row>
974		      <entry>__u32</entry>
975		      <entry><structfield>type</structfield></entry>
976		      <entry>Frame rate the timecodes are based on, see <xref
977			  linkend="timecode-type" />.</entry>
978		    </row>
979		    <row>
980		      <entry>__u32</entry>
981		      <entry><structfield>flags</structfield></entry>
982		      <entry>Timecode flags, see <xref linkend="timecode-flags" />.</entry>
983		    </row>
984		    <row>
985		      <entry>__u8</entry>
986		      <entry><structfield>frames</structfield></entry>
987		      <entry>Frame count, 0 ... 23/24/29/49/59, depending on the
988		    type of timecode.</entry>
989		    </row>
990		    <row>
991		      <entry>__u8</entry>
992		      <entry><structfield>seconds</structfield></entry>
993		      <entry>Seconds count, 0 ... 59. This is a binary, not BCD number.</entry>
994		    </row>
995		    <row>
996		      <entry>__u8</entry>
997		      <entry><structfield>minutes</structfield></entry>
998		      <entry>Minutes count, 0 ... 59. This is a binary, not BCD number.</entry>
999		    </row>
1000		    <row>
1001		      <entry>__u8</entry>
1002		      <entry><structfield>hours</structfield></entry>
1003		      <entry>Hours count, 0 ... 29. This is a binary, not BCD number.</entry>
1004		    </row>
1005		    <row>
1006		      <entry>__u8</entry>
1007		      <entry><structfield>userbits</structfield>[4]</entry>
1008		      <entry>The "user group" bits from the timecode.</entry>
1009		    </row>
1010		  </tbody>
1011		</tgroup>
1012	      </table>
1013	
1014	      <table frame="none" pgwide="1" id="timecode-type">
1015		<title>Timecode Types</title>
1016		<tgroup cols="3">
1017		&cs-def;
1018		  <tbody valign="top">
1019		    <row>
1020		      <entry><constant>V4L2_TC_TYPE_24FPS</constant></entry>
1021		      <entry>1</entry>
1022		      <entry>24 frames per second, i.&nbsp;e. film.</entry>
1023		    </row>
1024		    <row>
1025		      <entry><constant>V4L2_TC_TYPE_25FPS</constant></entry>
1026		      <entry>2</entry>
1027		      <entry>25 frames per second, &ie; PAL or SECAM video.</entry>
1028		    </row>
1029		    <row>
1030		      <entry><constant>V4L2_TC_TYPE_30FPS</constant></entry>
1031		      <entry>3</entry>
1032		      <entry>30 frames per second, &ie; NTSC video.</entry>
1033		    </row>
1034		    <row>
1035		      <entry><constant>V4L2_TC_TYPE_50FPS</constant></entry>
1036		      <entry>4</entry>
1037		      <entry></entry>
1038		    </row>
1039		    <row>
1040		      <entry><constant>V4L2_TC_TYPE_60FPS</constant></entry>
1041		      <entry>5</entry>
1042		      <entry></entry>
1043		    </row>
1044		  </tbody>
1045		</tgroup>
1046	      </table>
1047	
1048	      <table frame="none" pgwide="1" id="timecode-flags">
1049		<title>Timecode Flags</title>
1050		<tgroup cols="3">
1051		&cs-def;
1052		  <tbody valign="top">
1053		    <row>
1054		      <entry><constant>V4L2_TC_FLAG_DROPFRAME</constant></entry>
1055		      <entry>0x0001</entry>
1056		      <entry>Indicates "drop frame" semantics for counting frames
1057	in 29.97 fps material. When set, frame numbers 0 and 1 at the start of
1058	each minute, except minutes 0, 10, 20, 30, 40, 50 are omitted from the
1059	count.</entry>
1060		    </row>
1061		    <row>
1062		      <entry><constant>V4L2_TC_FLAG_COLORFRAME</constant></entry>
1063		      <entry>0x0002</entry>
1064		      <entry>The "color frame" flag.</entry>
1065		    </row>
1066		    <row>
1067		      <entry><constant>V4L2_TC_USERBITS_field</constant></entry>
1068		      <entry>0x000C</entry>
1069		      <entry>Field mask for the "binary group flags".</entry>
1070		    </row>
1071		    <row>
1072		      <entry><constant>V4L2_TC_USERBITS_USERDEFINED</constant></entry>
1073		      <entry>0x0000</entry>
1074		      <entry>Unspecified format.</entry>
1075		    </row>
1076		    <row>
1077		      <entry><constant>V4L2_TC_USERBITS_8BITCHARS</constant></entry>
1078		      <entry>0x0008</entry>
1079		      <entry>8-bit ISO characters.</entry>
1080		    </row>
1081		  </tbody>
1082		</tgroup>
1083	      </table>
1084	    </section>
1085	  </section>
1086	
1087	  <section id="field-order">
1088	    <title>Field Order</title>
1089	
1090	    <para>We have to distinguish between progressive and interlaced
1091	video. Progressive video transmits all lines of a video image
1092	sequentially. Interlaced video divides an image into two fields,
1093	containing only the odd and even lines of the image, respectively.
1094	Alternating the so called odd and even field are transmitted, and due
1095	to a small delay between fields a cathode ray TV displays the lines
1096	interleaved, yielding the original frame. This curious technique was
1097	invented because at refresh rates similar to film the image would
1098	fade out too quickly. Transmitting fields reduces the flicker without
1099	the necessity of doubling the frame rate and with it the bandwidth
1100	required for each channel.</para>
1101	
1102	    <para>It is important to understand a video camera does not expose
1103	one frame at a time, merely transmitting the frames separated into
1104	fields. The fields are in fact captured at two different instances in
1105	time. An object on screen may well move between one field and the
1106	next. For applications analysing motion it is of paramount importance
1107	to recognize which field of a frame is older, the <emphasis>temporal
1108	order</emphasis>.</para>
1109	
1110	    <para>When the driver provides or accepts images field by field
1111	rather than interleaved, it is also important applications understand
1112	how the fields combine to frames. We distinguish between top (aka odd) and
1113	bottom (aka even) fields, the <emphasis>spatial order</emphasis>: The first line
1114	of the top field is the first line of an interlaced frame, the first
1115	line of the bottom field is the second line of that frame.</para>
1116	
1117	    <para>However because fields were captured one after the other,
1118	arguing whether a frame commences with the top or bottom field is
1119	pointless. Any two successive top and bottom, or bottom and top fields
1120	yield a valid frame. Only when the source was progressive to begin
1121	with, &eg; when transferring film to video, two fields may come from
1122	the same frame, creating a natural order.</para>
1123	
1124	    <para>Counter to intuition the top field is not necessarily the
1125	older field. Whether the older field contains the top or bottom lines
1126	is a convention determined by the video standard. Hence the
1127	distinction between temporal and spatial order of fields. The diagrams
1128	below should make this clearer.</para>
1129	
1130	    <para>All video capture and output devices must report the current
1131	field order. Some drivers may permit the selection of a different
1132	order, to this end applications initialize the
1133	<structfield>field</structfield> field of &v4l2-pix-format; before
1134	calling the &VIDIOC-S-FMT; ioctl. If this is not desired it should
1135	have the value <constant>V4L2_FIELD_ANY</constant> (0).</para>
1136	
1137	    <table frame="none" pgwide="1" id="v4l2-field">
1138	      <title>enum v4l2_field</title>
1139	      <tgroup cols="3">
1140		&cs-def;
1141		<tbody valign="top">
1142		  <row>
1143		    <entry><constant>V4L2_FIELD_ANY</constant></entry>
1144		    <entry>0</entry>
1145		    <entry>Applications request this field order when any
1146	one of the <constant>V4L2_FIELD_NONE</constant>,
1147	<constant>V4L2_FIELD_TOP</constant>,
1148	<constant>V4L2_FIELD_BOTTOM</constant>, or
1149	<constant>V4L2_FIELD_INTERLACED</constant> formats is acceptable.
1150	Drivers choose depending on hardware capabilities or e.&nbsp;g. the
1151	requested image size, and return the actual field order. &v4l2-buffer;
1152	<structfield>field</structfield> can never be
1153	<constant>V4L2_FIELD_ANY</constant>.</entry>
1154		  </row>
1155		  <row>
1156		    <entry><constant>V4L2_FIELD_NONE</constant></entry>
1157		    <entry>1</entry>
1158		    <entry>Images are in progressive format, not interlaced.
1159	The driver may also indicate this order when it cannot distinguish
1160	between <constant>V4L2_FIELD_TOP</constant> and
1161	<constant>V4L2_FIELD_BOTTOM</constant>.</entry>
1162		  </row>
1163		  <row>
1164		    <entry><constant>V4L2_FIELD_TOP</constant></entry>
1165		    <entry>2</entry>
1166		    <entry>Images consist of the top (aka odd) field only.</entry>
1167		  </row>
1168		  <row>
1169		    <entry><constant>V4L2_FIELD_BOTTOM</constant></entry>
1170		    <entry>3</entry>
1171		    <entry>Images consist of the bottom (aka even) field only.
1172	Applications may wish to prevent a device from capturing interlaced
1173	images because they will have "comb" or "feathering" artefacts around
1174	moving objects.</entry>
1175		  </row>
1176		  <row>
1177		    <entry><constant>V4L2_FIELD_INTERLACED</constant></entry>
1178		    <entry>4</entry>
1179		    <entry>Images contain both fields, interleaved line by
1180	line. The temporal order of the fields (whether the top or bottom
1181	field is first transmitted) depends on the current video standard.
1182	M/NTSC transmits the bottom field first, all other standards the top
1183	field first.</entry>
1184		  </row>
1185		  <row>
1186		    <entry><constant>V4L2_FIELD_SEQ_TB</constant></entry>
1187		    <entry>5</entry>
1188		    <entry>Images contain both fields, the top field lines
1189	are stored first in memory, immediately followed by the bottom field
1190	lines. Fields are always stored in temporal order, the older one first
1191	in memory. Image sizes refer to the frame, not fields.</entry>
1192		  </row>
1193		  <row>
1194		    <entry><constant>V4L2_FIELD_SEQ_BT</constant></entry>
1195		    <entry>6</entry>
1196		    <entry>Images contain both fields, the bottom field
1197	lines are stored first in memory, immediately followed by the top
1198	field lines. Fields are always stored in temporal order, the older one
1199	first in memory. Image sizes refer to the frame, not fields.</entry>
1200		  </row>
1201		  <row>
1202		    <entry><constant>V4L2_FIELD_ALTERNATE</constant></entry>
1203		    <entry>7</entry>
1204		    <entry>The two fields of a frame are passed in separate
1205	buffers, in temporal order, &ie; the older one first. To indicate the field
1206	parity (whether the current field is a top or bottom field) the driver
1207	or application, depending on data direction, must set &v4l2-buffer;
1208	<structfield>field</structfield> to
1209	<constant>V4L2_FIELD_TOP</constant> or
1210	<constant>V4L2_FIELD_BOTTOM</constant>. Any two successive fields pair
1211	to build a frame. If fields are successive, without any dropped fields
1212	between them (fields can drop individually), can be determined from
1213	the &v4l2-buffer; <structfield>sequence</structfield> field. Image
1214	sizes refer to the frame, not fields. This format cannot be selected
1215	when using the read/write I/O method.<!-- Where it's indistinguishable
1216	from V4L2_FIELD_SEQ_*. --></entry>
1217		  </row>
1218		  <row>
1219		    <entry><constant>V4L2_FIELD_INTERLACED_TB</constant></entry>
1220		    <entry>8</entry>
1221		    <entry>Images contain both fields, interleaved line by
1222	line, top field first. The top field is transmitted first.</entry>
1223		  </row>
1224		  <row>
1225		    <entry><constant>V4L2_FIELD_INTERLACED_BT</constant></entry>
1226		    <entry>9</entry>
1227		    <entry>Images contain both fields, interleaved line by
1228	line, top field first. The bottom field is transmitted first.</entry>
1229		  </row>
1230		</tbody>
1231	      </tgroup>
1232	    </table>
1233	
1234	    <figure id="fieldseq-tb">
1235		<title>Field Order, Top Field First Transmitted</title>
1236		<mediaobject>
1237		  <imageobject>
1238		    <imagedata fileref="fieldseq_tb.pdf" format="PS" />
1239		  </imageobject>
1240		  <imageobject>
1241		    <imagedata fileref="fieldseq_tb.gif" format="GIF" />
1242		  </imageobject>
1243		</mediaobject>
1244	    </figure>
1245	
1246	    <figure id="fieldseq-bt">
1247		<title>Field Order, Bottom Field First Transmitted</title>
1248		<mediaobject>
1249		  <imageobject>
1250		    <imagedata fileref="fieldseq_bt.pdf" format="PS" />
1251		  </imageobject>
1252		  <imageobject>
1253		    <imagedata fileref="fieldseq_bt.gif" format="GIF" />
1254		  </imageobject>
1255		</mediaobject>
1256	    </figure>
1257	  </section>
1258	
1259	  <!--
1260	Local Variables:
1261	mode: sgml
1262	sgml-parent-document: "v4l2.sgml"
1263	indent-tabs-mode: nil
1264	End:
1265	  -->
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