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Documentation / input / joystick-api.txt


Based on kernel version 4.10.8. Page generated on 2017-04-01 14:43 EST.

1			      Joystick API Documentation                -*-Text-*-
2	
3			        Ragnar Hojland Espinosa
4				  <ragnar@macula.net>
5	
6				      7 Aug 1998
7	
8	1. Initialization
9	~~~~~~~~~~~~~~~~~
10	
11	Open the joystick device following the usual semantics (that is, with open).
12	Since the driver now reports events instead of polling for changes,
13	immediately after the open it will issue a series of synthetic events
14	(JS_EVENT_INIT) that you can read to check the initial state of the
15	joystick.
16	
17	By default, the device is opened in blocking mode.
18	
19		int fd = open ("/dev/input/js0", O_RDONLY);
20	
21	
22	2. Event Reading
23	~~~~~~~~~~~~~~~~
24	
25		struct js_event e;
26		read (fd, &e, sizeof(e));
27	
28	where js_event is defined as
29	
30		struct js_event {
31			__u32 time;     /* event timestamp in milliseconds */
32			__s16 value;    /* value */
33			__u8 type;      /* event type */
34			__u8 number;    /* axis/button number */
35		};
36	
37	If the read is successful, it will return sizeof(e), unless you wanted to read
38	more than one event per read as described in section 3.1.
39	
40	
41	2.1 js_event.type
42	~~~~~~~~~~~~~~~~~
43	
44	The possible values of ``type'' are
45	
46		#define JS_EVENT_BUTTON         0x01    /* button pressed/released */
47		#define JS_EVENT_AXIS           0x02    /* joystick moved */
48		#define JS_EVENT_INIT           0x80    /* initial state of device */
49	
50	As mentioned above, the driver will issue synthetic JS_EVENT_INIT ORed
51	events on open. That is, if it's issuing a INIT BUTTON event, the
52	current type value will be
53	
54		int type = JS_EVENT_BUTTON | JS_EVENT_INIT;	/* 0x81 */
55	
56	If you choose not to differentiate between synthetic or real events
57	you can turn off the JS_EVENT_INIT bits
58	
59		type &= ~JS_EVENT_INIT;				/* 0x01 */
60	
61	
62	2.2 js_event.number
63	~~~~~~~~~~~~~~~~~~~
64	
65	The values of ``number'' correspond to the axis or button that
66	generated the event. Note that they carry separate numeration (that
67	is, you have both an axis 0 and a button 0). Generally,
68	
69				number
70		1st Axis X	0
71		1st Axis Y	1
72		2nd Axis X	2
73		2nd Axis Y	3
74		...and so on
75	
76	Hats vary from one joystick type to another. Some can be moved in 8
77	directions, some only in 4, The driver, however, always reports a hat as two
78	independent axis, even if the hardware doesn't allow independent movement.
79	
80	
81	2.3 js_event.value
82	~~~~~~~~~~~~~~~~~~
83	
84	For an axis, ``value'' is a signed integer between -32767 and +32767
85	representing the position of the joystick along that axis. If you
86	don't read a 0 when the joystick is `dead', or if it doesn't span the
87	full range, you should recalibrate it (with, for example, jscal).
88	
89	For a button, ``value'' for a press button event is 1 and for a release
90	button event is 0.
91	
92	Though this
93	
94		if (js_event.type == JS_EVENT_BUTTON) {
95			buttons_state ^= (1 << js_event.number);
96		}
97	
98	may work well if you handle JS_EVENT_INIT events separately,
99	
100		if ((js_event.type & ~JS_EVENT_INIT) == JS_EVENT_BUTTON) {
101			if (js_event.value)
102				buttons_state |= (1 << js_event.number);
103			else
104				buttons_state &= ~(1 << js_event.number);
105		}
106	
107	is much safer since it can't lose sync with the driver. As you would
108	have to write a separate handler for JS_EVENT_INIT events in the first
109	snippet, this ends up being shorter.
110	
111	
112	2.4 js_event.time
113	~~~~~~~~~~~~~~~~~
114	
115	The time an event was generated is stored in ``js_event.time''. It's a time
116	in milliseconds since ... well, since sometime in the past.  This eases the
117	task of detecting double clicks, figuring out if movement of axis and button
118	presses happened at the same time, and similar.
119	
120	
121	3. Reading
122	~~~~~~~~~~
123	
124	If you open the device in blocking mode, a read will block (that is,
125	wait) forever until an event is generated and effectively read. There
126	are two alternatives if you can't afford to wait forever (which is,
127	admittedly, a long time;)
128	
129		a) use select to wait until there's data to be read on fd, or
130		   until it timeouts. There's a good example on the select(2)
131		   man page.
132	
133		b) open the device in non-blocking mode (O_NONBLOCK)
134	
135	
136	3.1 O_NONBLOCK
137	~~~~~~~~~~~~~~
138	
139	If read returns -1 when reading in O_NONBLOCK mode, this isn't
140	necessarily a "real" error (check errno(3)); it can just mean there
141	are no events pending to be read on the driver queue. You should read
142	all events on the queue (that is, until you get a -1).
143	
144	For example,
145	
146		while (1) {
147			while (read (fd, &e, sizeof(e)) > 0) {
148				process_event (e);
149			}
150			/* EAGAIN is returned when the queue is empty */
151			if (errno != EAGAIN) {
152				/* error */
153			}
154			/* do something interesting with processed events */
155		}
156	
157	One reason for emptying the queue is that if it gets full you'll start
158	missing events since the queue is finite, and older events will get
159	overwritten.
160	
161	The other reason is that you want to know all what happened, and not
162	delay the processing till later.
163	
164	Why can get the queue full? Because you don't empty the queue as
165	mentioned, or because too much time elapses from one read to another
166	and too many events to store in the queue get generated. Note that
167	high system load may contribute to space those reads even more.
168	
169	If time between reads is enough to fill the queue and lose an event,
170	the driver will switch to startup mode and next time you read it,
171	synthetic events (JS_EVENT_INIT) will be generated to inform you of
172	the actual state of the joystick.
173	
174	[As for version 1.2.8, the queue is circular and able to hold 64
175	 events. You can increment this size bumping up JS_BUFF_SIZE in
176	 joystick.h and recompiling the driver.]
177	
178	
179	In the above code, you might as well want to read more than one event
180	at a time using the typical read(2) functionality. For that, you would
181	replace the read above with something like
182	
183		struct js_event mybuffer[0xff];
184		int i = read (fd, mybuffer, sizeof(mybuffer));
185	
186	In this case, read would return -1 if the queue was empty, or some
187	other value in which the number of events read would be i /
188	sizeof(js_event)  Again, if the buffer was full, it's a good idea to
189	process the events and keep reading it until you empty the driver queue.
190	
191	
192	4. IOCTLs
193	~~~~~~~~~
194	
195	The joystick driver defines the following ioctl(2) operations.
196	
197					/* function			3rd arg  */
198		#define JSIOCGAXES	/* get number of axes		char	 */
199		#define JSIOCGBUTTONS	/* get number of buttons	char	 */
200		#define JSIOCGVERSION	/* get driver version		int	 */
201		#define JSIOCGNAME(len) /* get identifier string	char	 */
202		#define JSIOCSCORR	/* set correction values	&js_corr */
203		#define JSIOCGCORR	/* get correction values	&js_corr */
204	
205	For example, to read the number of axes
206	
207		char number_of_axes;
208		ioctl (fd, JSIOCGAXES, &number_of_axes);
209	
210	
211	4.1 JSIOGCVERSION
212	~~~~~~~~~~~~~~~~~
213	
214	JSIOGCVERSION is a good way to check in run-time whether the running
215	driver is 1.0+ and supports the event interface. If it is not, the
216	IOCTL will fail. For a compile-time decision, you can test the
217	JS_VERSION symbol
218	
219		#ifdef JS_VERSION
220		#if JS_VERSION > 0xsomething
221	
222	
223	4.2 JSIOCGNAME
224	~~~~~~~~~~~~~~
225	
226	JSIOCGNAME(len) allows you to get the name string of the joystick - the same
227	as is being printed at boot time. The 'len' argument is the length of the
228	buffer provided by the application asking for the name. It is used to avoid
229	possible overrun should the name be too long.
230	
231		char name[128];
232		if (ioctl(fd, JSIOCGNAME(sizeof(name)), name) < 0)
233			strncpy(name, "Unknown", sizeof(name));
234		printf("Name: %s\n", name);
235	
236	
237	4.3 JSIOC[SG]CORR
238	~~~~~~~~~~~~~~~~~
239	
240	For usage on JSIOC[SG]CORR I suggest you to look into jscal.c  They are
241	not needed in a normal program, only in joystick calibration software
242	such as jscal or kcmjoy. These IOCTLs and data types aren't considered
243	to be in the stable part of the API, and therefore may change without
244	warning in following releases of the driver.
245	
246	Both JSIOCSCORR and JSIOCGCORR expect &js_corr to be able to hold
247	information for all axis. That is, struct js_corr corr[MAX_AXIS];
248	
249	struct js_corr is defined as
250	
251		struct js_corr {
252			__s32 coef[8];
253			__u16 prec;
254			__u16 type;
255		};
256	
257	and ``type''
258	
259		#define JS_CORR_NONE            0x00    /* returns raw values */
260		#define JS_CORR_BROKEN          0x01    /* broken line */
261	
262	
263	5. Backward compatibility
264	~~~~~~~~~~~~~~~~~~~~~~~~~
265	
266	The 0.x joystick driver API is quite limited and its usage is deprecated.
267	The driver offers backward compatibility, though. Here's a quick summary:
268	
269		struct JS_DATA_TYPE js;
270		while (1) {
271			if (read (fd, &js, JS_RETURN) != JS_RETURN) {
272				/* error */
273			}
274			usleep (1000);
275		}
276	
277	As you can figure out from the example, the read returns immediately,
278	with the actual state of the joystick.
279	
280		struct JS_DATA_TYPE {
281			int buttons;    /* immediate button state */
282			int x;          /* immediate x axis value */
283			int y;          /* immediate y axis value */
284		};
285	
286	and JS_RETURN is defined as
287	
288		#define JS_RETURN       sizeof(struct JS_DATA_TYPE)
289	
290	To test the state of the buttons,
291	
292		first_button_state  = js.buttons & 1;
293		second_button_state = js.buttons & 2;
294	
295	The axis values do not have a defined range in the original 0.x driver,
296	except for that the values are non-negative. The 1.2.8+ drivers use a
297	fixed range for reporting the values, 1 being the minimum, 128 the
298	center, and 255 maximum value.
299	
300	The v0.8.0.2 driver also had an interface for 'digital joysticks', (now
301	called Multisystem joysticks in this driver), under /dev/djsX. This driver
302	doesn't try to be compatible with that interface.
303	
304	
305	6. Final Notes
306	~~~~~~~~~~~~~~
307	
308	____/|	Comments, additions, and specially corrections are welcome.
309	\ o.O|	Documentation valid for at least version 1.2.8 of the joystick
310	 =(_)=	driver and as usual, the ultimate source for documentation is
311	   U	to "Use The Source Luke" or, at your convenience, Vojtech ;)
312	
313						- Ragnar
314	EOF
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