Based on kernel version 3.9. Page generated on 2013-05-02 23:09 EST.
1 xpad - Linux USB driver for X-Box gamepads 2 3 This is the very first release of a driver for X-Box gamepads. 4 Basically, this was hacked away in just a few hours, so don't expect 5 miracles. 6 7 In particular, there is currently NO support for the rumble pack. 8 You won't find many ff-aware linux applications anyway. 9 10 11 0. Notes 12 -------- 13 14 Driver updated for kernel 2.6.17.11. (Based on a patch for 2.6.11.4.) 15 16 The number of buttons/axes reported varies based on 3 things: 17 - if you are using a known controller 18 - if you are using a known dance pad 19 - if using an unknown device (one not listed below), what you set in the 20 module configuration for "Map D-PAD to buttons rather than axes for unknown 21 pads" (module option dpad_to_buttons) 22 23 If you set dpad_to_buttons to 0 and you are using an unknown device (one 24 not listed below), the driver will map the directional pad to axes (X/Y), 25 if you said N it will map the d-pad to buttons, which is needed for dance 26 style games to function correctly. The default is Y. 27 28 dpad_to_buttons has no effect for known pads. 29 30 0.1 Normal Controllers 31 ---------------------- 32 With a normal controller, the directional pad is mapped to its own X/Y axes. 33 The jstest-program from joystick-1.2.15 (jstest-version 2.1.0) will report 8 34 axes and 10 buttons. 35 36 All 8 axes work, though they all have the same range (-32768..32767) 37 and the zero-setting is not correct for the triggers (I don't know if that 38 is some limitation of jstest, since the input device setup should be fine. I 39 didn't have a look at jstest itself yet). 40 41 All of the 10 buttons work (in digital mode). The six buttons on the 42 right side (A, B, X, Y, black, white) are said to be "analog" and 43 report their values as 8 bit unsigned, not sure what this is good for. 44 45 I tested the controller with quake3, and configuration and 46 in game functionality were OK. However, I find it rather difficult to 47 play first person shooters with a pad. Your mileage may vary. 48 49 50 0.2 Xbox Dance Pads 51 ------------------- 52 When using a known dance pad, jstest will report 6 axes and 14 buttons. 53 54 For dance style pads (like the redoctane pad) several changes 55 have been made. The old driver would map the d-pad to axes, resulting 56 in the driver being unable to report when the user was pressing both 57 left+right or up+down, making DDR style games unplayable. 58 59 Known dance pads automatically map the d-pad to buttons and will work 60 correctly out of the box. 61 62 If your dance pad is recognized by the driver but is using axes instead 63 of buttons, see section 0.3 - Unknown Controllers 64 65 I've tested this with Stepmania, and it works quite well. 66 67 68 0.3 Unknown Controllers 69 ---------------------- 70 If you have an unknown xbox controller, it should work just fine with 71 the default settings. 72 73 HOWEVER if you have an unknown dance pad not listed below, it will not 74 work UNLESS you set "dpad_to_buttons" to 1 in the module configuration. 75 76 PLEASE, if you have an unknown controller, email Dom <binary1230@yahoo.com> with 77 a dump from /proc/bus/usb and a description of the pad (manufacturer, country, 78 whether it is a dance pad or normal controller) so that we can add your pad 79 to the list of supported devices, ensuring that it will work out of the 80 box in the future. 81 82 83 1. USB adapter 84 -------------- 85 86 Before you can actually use the driver, you need to get yourself an 87 adapter cable to connect the X-Box controller to your Linux-Box. You 88 can buy these online fairly cheap, or build your own. 89 90 Such a cable is pretty easy to build. The Controller itself is a USB 91 compound device (a hub with three ports for two expansion slots and 92 the controller device) with the only difference in a nonstandard connector 93 (5 pins vs. 4 on standard USB connector). 94 95 You just need to solder a USB connector onto the cable and keep the 96 yellow wire unconnected. The other pins have the same order on both 97 connectors so there is no magic to it. Detailed info on these matters 98 can be found on the net ([1], [2], [3]). 99 100 Thanks to the trip splitter found on the cable you don't even need to cut the 101 original one. You can buy an extension cable and cut that instead. That way, 102 you can still use the controller with your X-Box, if you have one ;) 103 104 105 2. Driver Installation 106 ---------------------- 107 108 Once you have the adapter cable and the controller is connected, you need 109 to load your USB subsystem and should cat /proc/bus/usb/devices. 110 There should be an entry like the one at the end [4]. 111 112 Currently (as of version 0.0.6), the following devices are included: 113 original Microsoft XBOX controller (US), vendor=0x045e, product=0x0202 114 smaller Microsoft XBOX controller (US), vendor=0x045e, product=0x0289 115 original Microsoft XBOX controller (Japan), vendor=0x045e, product=0x0285 116 InterAct PowerPad Pro (Germany), vendor=0x05fd, product=0x107a 117 RedOctane Xbox Dance Pad (US), vendor=0x0c12, product=0x8809 118 119 The driver should work with xbox pads not listed above as well, however 120 you will need to do something extra for dance pads to work. 121 122 If you have a controller not listed above, see 0.3 - Unknown Controllers 123 124 If you compiled and installed the driver, test the functionality: 125 > modprobe xpad 126 > modprobe joydev 127 > jstest /dev/js0 128 129 If you're using a normal controller, there should be a single line showing 130 18 inputs (8 axes, 10 buttons), and its values should change if you move 131 the sticks and push the buttons. If you're using a dance pad, it should 132 show 20 inputs (6 axes, 14 buttons). 133 134 It works? Voila, you're done ;) 135 136 137 3. Thanks 138 --------- 139 140 I have to thank ITO Takayuki for the detailed info on his site 141 http://euc.jp/periphs/xbox-controller.ja.html. 142 143 His useful info and both the usb-skeleton as well as the iforce input driver 144 (Greg Kroah-Hartmann; Vojtech Pavlik) helped a lot in rapid prototyping 145 the basic functionality. 146 147 148 4. References 149 ------------- 150 151 1. http://euc.jp/periphs/xbox-controller.ja.html (ITO Takayuki) 152 2. http://xpad.xbox-scene.com/ 153 3. http://www.markosweb.com/www/xboxhackz.com/ 154 155 4. /proc/bus/usb/devices - dump from InterAct PowerPad Pro (Germany): 156 157 T: Bus=01 Lev=03 Prnt=04 Port=00 Cnt=01 Dev#= 5 Spd=12 MxCh= 0 158 D: Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS=32 #Cfgs= 1 159 P: Vendor=05fd ProdID=107a Rev= 1.00 160 C:* #Ifs= 1 Cfg#= 1 Atr=80 MxPwr=100mA 161 I: If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=(none) 162 E: Ad=81(I) Atr=03(Int.) MxPS= 32 Ivl= 10ms 163 E: Ad=02(O) Atr=03(Int.) MxPS= 32 Ivl= 10ms 164 165 5. /proc/bus/usb/devices - dump from Redoctane Xbox Dance Pad (US): 166 167 T: Bus=01 Lev=02 Prnt=09 Port=00 Cnt=01 Dev#= 10 Spd=12 MxCh= 0 168 D: Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS= 8 #Cfgs= 1 169 P: Vendor=0c12 ProdID=8809 Rev= 0.01 170 S: Product=XBOX DDR 171 C:* #Ifs= 1 Cfg#= 1 Atr=80 MxPwr=100mA 172 I: If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=xpad 173 E: Ad=82(I) Atr=03(Int.) MxPS= 32 Ivl=4ms 174 E: Ad=02(O) Atr=03(Int.) MxPS= 32 Ivl=4ms 175 176 -- 177 Marko Friedemann <mfr@bmx-chemnitz.de> 178 2002-07-16 179 - original doc 180 181 Dominic Cerquetti <binary1230@yahoo.com> 182 2005-03-19 183 - added stuff for dance pads, new d-pad->axes mappings